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I have been reading numerous articles about Project Based Learning, Problem Based Learning, Genius Hour and anything to do with hands-on learning and I kept seeing the word Active Learning. I guessed it meant that whoever was doing the learning was staying active. Makes sense to me.

I had the privilege to be at FETC in Florida last week to release the CrossBraining App. I made sure to sneak away from the vendor booth to watch one of the best education speakers on planet Earth.

I had the privilege to be at FETC in Florida last week to release the CrossBraining App. I made sure to sneak away from the vendor booth to watch one of the best education speakers on planet Earth.

Mark Adams from Vitsoe, the creators of the 606 Universal Shelving System has learned there is a high correlation between how intensely someone played with Legos as a child and how well he or she will fit with the Vitsoe culture.

Legos? Yes, Legos. Let’s take a look at Maker Education and how to cultivate curiosity/creativity in the classroom. You will see why this is important in graduating future-ready kids and why Mark and other companies love kids who play with Legos and Make.

Performance: Phase 2 CrossBraining App

( If you did not get a chance to read about Planning: Phase 1, click this link to check it out. Phase 1: Planning.)

 

Here is a quick recap. CrossBraining helps teachers and students capture and manage four phases of a lesson and or project.  There are three leadership roles in each phase: Reflection Leader, Capture Leader and Narration Leader. The four phases are: planning, performance, iteration and final product.