STEM

Capturing Performance in the Classroom

Performance: Phase 2 CrossBraining App

( If you did not get a chance to read about Planning: Phase 1, click this link to check it out. Phase 1: Planning.)

 

Here is a quick recap. CrossBraining helps teachers and students capture and manage four phases of a lesson and or project.  There are three leadership roles in each phase: Reflection Leader, Capture Leader and Narration Leader. The four phases are: planning, performance, iteration and final product.    

 

Let The Student's Teach and The Teacher Facilitate

I am going to start off by saying that I know enough about computers to get by, but I am far from an expert.  I have taught for twenty years and I remember getting my first access to the Internet in 2000.  The boundaries between education and technology are becoming blurred and there is one thing that seems to be stuck in the mud:computer education.  Yes, we let students USE computers but there is little to no teaching taking place on what is inside them.

Adding Play To Your Curriculum

<h3>This blog will give you three reasons why “play” should be added into your curriculum:</h3>
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<h4><span style="font-weight: 400;">Play promotes essential skills that make us feel alive and allow us to have great lives.</span></h4>
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<h4><span style="font-weight: 400;">Remembering boring stuff is like trying to forget awesome stuff.</span></h4>
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Technology in the Classroom

Teachers are going back to school and many are going back to a classroom where every student has a computer.  This is an exciting time to be in the classroom because no longer is technology just a class, it is the overarching tool that allows students to be the best they can be.  First, I will list the three new technologies that are all coming together to provide an awesome infrastructure for sharing knowledge and then I will go into depth on one of the tools in video, that fits perfectly in the classroom.